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Doom double barrel shotgun
Doom double barrel shotgun








doom double barrel shotgun

The only new weapon to appear in Doom II was the "Super Shotgun," a break-open 12 Gauge Double Barreled Shotgun with a sawed-off barrel and intact stock, that proved to be extremely popular in multiplayer circles. The pickup sprite appears to be a suspiciously reminiscent the Winchester rifles, such as Model 1892. Note the pickup sprite, which in this game is the same for both the Shotgun and Super Shotgun. However, due to memory limitations on the game cartridge, a pumping aniamtion was not included, offering no further angles.

doom double barrel shotgun

The shotgun from Doom 64 appears to be an entirely different weapon. The pistol is one of the weakest of the game's weapons, and isn't very useful after obtaining virtually any other weapon. According to game designer John Romero, the pistol was created from photographs of a bright orange water pistol that was modeled after a Beretta and that was then painted black before it was photographed.

doom double barrel shotgun

The "Pistol" in the first three Doom titles is a Beretta 92FS, as evident from the general shape of the top of the gun. For weapons such as the Plasma Rifle or BFG9000 see the talk page for information. However, given the number of weapons in the Doom games that aren't even meant to be firearms, this page will for the most part layout only the weapons that are actually firearms in-universe. If the toy or replica is known, then that will likely be referenced. In many ways this is would be similar to later games using photographs of either real or replica firearms to texture 3D modeled weapons. Given that the majority of these titles feature the same graphics, and that the last features little in the way of firearms in general this article will all such be all of the games that can be considered to be a part of the classic Doom library.ĭoom used a process of photographic digitization to create most of the sprites used in the game monsters were created from latex, while the weapons were toy guns and cap-firing replicas bought from the local Toys "R" Us. In 1997 Doom 64 was released as the last entry in the original franchise as an exclusive title for the Nintendo 64 (although it would later receive an official port in 2020 for the PlayStation 4, Xbox One, Nintendo Switch and PC), featuring an entirely new campaign, overhauled graphics and art assets, and both new and modified weapons and enemies.

  • 2.4.1 "Chaingun" (Tootsie-Toy "Ol' Painless"/Hand Held M134 Minigun)ĭoom was followed by a series of sequels/modifications using the same set of weapons Doom 2 in 1994 was a major engine update and as well as featuring new monsters featured a new weapon, the "Super Shotgun." This was followed by The Ultimate Doom in 1995 (a simple expansion of the original title) and Final Doom in 1996.
  • 2.2.1 "Shotgun" (Tootsie-Toy "Dakota" cap gun).









  • Doom double barrel shotgun